![]() ![]() " One of the things that bothered me about Beyond Earth was the way that the victory conditions create an unnecessary competition between the different civs. Sadly, these efforts don't really address one of the underlying, fundamental, disconnects that the game has with me: The expansion, Rising Tide takes steps to address this with some of its new gameplay mechanics and revised diplomatic engine. Maybe I'll even mod it in myself if I get time and motivation.Ĭivilization: Beyond Earth really struggled to separate itself from Civ V. Even if these ideas aren't fated to be implemented for Beyond Earth, it's still an opportunity to look at a way in which the game could have differentiated itself from Civ V, and they could serve as a template for future Civ titles (maybe even Beyond Earth 2) or for modders. However, I still want to present these ideas, so I've re-written this post to be less speculative and more retrospective. This post may be entirely moot now that Civ VI has been announced, and it seems unlikely to me that Beyond Earth will see further expansions. I guess they will not listen.I started writing this post months ago (back in 2015, I think) - long before I had any inkling of the impending release of Civilization VI. And they should try to get some players that is willing to do the beta tests for Firaxis so that the game will be more complete because more people is checking it. If they try to listen to players that is not something like Elodie and Kozlov is OP pls nerf, it should be nice. ![]() I watch some players played and blamed/compliment. (And yes I did not have BE and RT as I watching BE and Firaxis' state closely. I wish they will still do more expansion for BE because I feel BE still have more potential and I wish I can see BE in a less rushed state. I think I can cleary see that they put date for XCOM 2 too fast and it's like they had to rush RT and it's lame (like, some special patchs and bug fixes only apply for RT etc.). They said that they did not make it good enough (more like they did not try to move step further than what they usually do or some sort of that). I wish the developers tried harder than they did. which IMO probably won't happen in regards to presentation. ![]() BE just isn't going to get to that point, even with a 2nd expansion, unless they drastically change things. even at vanilla, Civ V had unique leader backgrounds, music, etc. And while RT did add a bit more music and improve over-all presentation, I also doubt that BE will ever get as fully-realized as Civ V did. Yet I sort of doubt the bland personalities will ever be sorted out in BE (though they obviously tried to do so with the personality traits, which help a bit but aren't nearly enough). But RT does help, and BE did as a vanilla game have a few advantages over Civ V. health in BE is a good deal more forgiving if you go into the red, and there's more ways to raise health since buildings and buildings' quests can raise it more often).Ĭiv:BE has its problems, believe me. Which you could do in Civ V, but not quite as much as in BE:ġ) BE allows me to knock-down CSes (outposts)Ģ) BE:RT allows me to build on water and move entire citiesģ) BE allows me to build far more improvement types without needing Great PeopleĤ) BE has way more room on default settings (though I used to play Civ V vanilla with a few civs less to open up room to actually expand).ĥ) BE has a lot more possiblity to gain health (happiness in Civ V was based a good deal on luxury resources, which are obviously limited to X different types, meaning there was more of a theoretical limit to happiness. What I enjoy is planning out where to put cities and how to specialize them.
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